Testimonials, portfolio and case studies
This page includes:
- Testimonials from clients
- A portfolio of some published projects I have worked on
- Case studies of some books and story-driven games I have worked on
This page includes:
"Rachael has become an essential part of getting our games to print. Her passion for games, coupled with her professional skills as a proofreader help us catch not only typos, but inconsistencies in style or grammar as well. She's fast, thorough, and a pleasure to work with."
Brent Dickman, Elf
"Thanks again for your service. I really appreciated your level of quality and your flexibility in terms of timing/availability."
Jacob Jaskov, Hush Hush Projects
"Rachael is fast, thorough and professional – everything you need from a proofreader, plus she understands games! I shall call on her for my next project."
Richard Wolfrik Galland, Sabrewolf Games
"Rachael Mortimer's work was instrumental in getting a good rulebook published, especially when considering her thorough approach and timely delivery of the edits."
Matthew Dunstan, Game Designer
"My sincere thanks to Rachael Mortimer at rachaelmortimerproofreading.co.uk. Her thorough and professional proofreading of my chapter book for children has given me confidence that it is ready (as it ever will be) for submission. I was working to a deadline and Rachael provided a response in plenty of time for me to make the changes I needed. Her suggested amendments were easy to follow and extremely helpful."
Emma Dykes, Independent Author
"For my next thing (Wibbell++) I had tens of blind testers, several volunteer editors, another professional editor, and Rachael was still able to suggest improvements when I was sure there would be none possible. I feel her skill is impeccable."
Behrooz ‘Bez’ Shahriari (Stuff by Bez)
I was asked to proofread the first three chapters of a children’s book, a 75-word synopsis and a 50-word author bio for entering in a Children’s Novel Award competition. My work focused on correcting grammar and punctuation, ensuring consistency, and checking the vocabulary was suitable for the target age range. The book was shortlisted, the author went on to be represented by a literary agent, and the book has since been published.
A publisher hired me to proofread a detective game that they were reprinting. Mistakes had been spotted in previous editions of the game; they’d been through it themselves on a couple of occasions but felt it could do with a fresh pair of eyes. My work involved proofreading the case cards and clues, making sure all the clues were included in the rulebook and had the correct clue numbers, and that everything was spelled correctly and consistently. I enjoyed working methodically through each case to make sure all the clues were there and were correct and that the cases could be solved with the information that had been included, as well as ensuring accuracy and consistency throughout the story as a whole.
The publisher of this game committed to using a professional proofreader and hired me “for our behemoth of storytelling and action (clocking in at over 70k words!)”. The story aspect is a key part of the design and experience for the game, embracing the look and feel of the movie and genre, and each character has their own personal story. I proofread the cards and rulebook for the game to check for accuracy and consistency of spelling, grammar and punctuation. I also checked scenarios, events and characters for consistency and to ensure no information was missing. I provided the publisher with a style sheet of editorial decisions made in this project that they will also be able to use with future sequels.