Specialising in the board game industry
Hi, I'm Rachael, a thorough, flexible and reliable freelance proofreader based in Wiltshire, UK. I trained with the Publishing Training Centre (PTC) and I'm a Professional Member of the Chartered Institute of Editing and Proofreading (CIEP). You can find out more about my training and CPD here.
I specialise in proofreading and editing for board game publishers and designers, ensuring accuracy, clarity and consistency across all written game components and marketing/crowdfunding materials. I have worked with clients based in the UK, Europe, the USA and Australia. Please visit the Indie Game Alliance website to view my freelancer profile.
I also proofread for businesses, authors and publishers. I can work on reference manuals, books, newsletters, information sheets and websites.
Please click on the buttons below to find out more about my services.
Board game background
I grew up playing board games such as Monopoly, Cluedo, Scrabble, Sorry! and chess with friends and family. As an adult I was introduced by my husband, David J. Mortimer, to different genres and began playing games such as Settlers of Catan and RoboRally.
I started proofreading rules when Dave began to design games. I really enjoyed this and five years ago decided to train to be a proofreader to develop my talent and passion for accuracy of language use into a career.
My favourite games are Agricola, Azul, Dice Forge, Carcassonne, Barking Up The Wrong Tree and Jane Austen’s Matchmaker Chapter Two.
I am proud to sponsor Playtest UK, a friendly group of board/card game designers and playtesters who have regular meetups across the country to play games and each other's design prototypes. They also host public playtesting at UK Games Expo, Dragonmeet, Essen, Airecon and a few other events during the year.
“Rachael is fast, thorough and professional – everything you need from a proofreader, plus she understands games! I shall call on her for my next project.”
Richard Wolfrik Galland, Sabrewolf Games
"Rachael ensured consistency and clarity across both the components and rules of a new game I was hoping to pitch to publishers. Her thoroughness and attention to detail ensured that I could present the best version of my game and maximise its chances of success."
Matthew Dunstan, Game Designer
"For my next thing (Wibbell++) I had tens of blind testers, several volunteer editors, another professional editor, and Rachael was still able to suggest improvements when I was sure there would be none possible. I feel her skill is impeccable."
Behrooz ‘Bez’ Shahriari (Stuff by Bez)
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